Independent iOS games
Puzzles that give your brain a workout.
Small, handmade games for iPhone and iPad. No filler levels, no fake difficulty, no energy timers — just clean puzzles that ask you to think a few moves ahead.
Puzzle games for iPhone and iPad
The games
Two puzzles, one idea: make room to think.
Each one is built around a single rule that takes ten seconds to learn and a lot longer to master.
Path Out: Arrow Puzzle
Every arrow on the board has to get out. Tap one and it slides the way it points — the puzzle is working out the order that leaves nothing stranded.
Learn more → ■Rush Out: Block Puzzle
A block puzzle with three ways to play — daily, classic and blitz — each with its own Game Center leaderboard.
Learn more →A workout for your brain
What these puzzles actually ask of you
Not reflexes, and not luck. Three things, over and over, until you get quicker at them.
Plan ahead
The first move is never the hard part. You have to see what the board looks like three moves from now, and which piece you'll strand if you go too early.
Read the space
Everything is spatial: what blocks what, which lane opens if this one leaves, where the room is going to be. You get faster at seeing it.
Hold your focus
Levels are minutes, not hours. Long enough to get properly absorbed, short enough to stop whenever you want. Nothing nags you to come back.
An honest note: we don't make brain-training claims. These are puzzle games, not therapy or medicine. They're just built to make you think instead of tap.
How they're built
Fair by default
Every level is proven solvable
Path Out's 230 levels are each checked by a solver before they ship, so the par you're chasing is a real number and no level is accidentally impossible. When a board genuinely can't be cleared from where you are, the game tells you instead of letting you grind.
Nothing locked behind a purchase
The games are free and ad-supported. Path Out offers a one-time Remove Ads purchase — it removes ads, and that's all. There's no content behind it, no currency, no lives to wait on.
Works with no signal
No account, no sign-in, no server. Progress lives on your device and the games work on a plane, on the subway, or with the wifi off.
Built to be usable
VoiceOver and Reduce Motion are supported throughout, sound and haptics are separate toggles, and your own music keeps playing while you solve.
Got a question, or found a bug?
Support covers every game, and mail goes straight to us — not a ticket queue.